all right good afternoon today's guest speaker is Emmett Scheer Emmett is the CEO of twitch which was acquired by Amazon where he now works and Emmett is going to do a new format of class today and talk about how to do great user interviews so this is the talking to users part of starting to start up on should be really useful thank you very much for coming contact server knows where I'm coming from from this we started or by sitter my first startup with justin khan right out of college we started this company called Kiko calendar it didn't go so well uh I went alright we built it we we sold it but we sold it on eBay so that's not necessarily the end you want for your startup and it was a it was a good time we learned a lot learned a lot about programming we didn't know anything about calendars neither of us were users of calendars nor did we during the period of time we were thinking I talked to anyone who actually did use a calendar so that was a that was not optimal we got the build stuff part of the startup down we did not get the talk to users part the second startup we started we used a very common trick that lets you get away with not talking to users which was that we were our own consumer we we had this idea for a television show justin.tv a reality show at Justin Khan's life and we built a whole set of Technology and website around the reality show we wanted to run and so we were the user for that for that product and that's actually one way to cheat and get away with not talking to many other users is if you're just building something that literally is just for you you don't need to talk to anyone else because you know what it is you want and what you need but that's if you're really limiting way to start a startup most startups are not just built for the person who is uh who is using them and when you do that every now and then you get really lucky and you are representative of some huge class of people who all want the exact same thing you do but very often also that just turns into a side project that doesn't go anywhere so we kept working on justin.tv for a while and we actually achieved a good deal of success because it turned out that there were people out there who wanted to do the same thing we did which was broadcast I was live on the internet but the issue with justin.tv the thing that the thing that sort of kept us from achieving greatness is we hadn't figured out yet how to how to build towards anything beyond that initial TV show we knew how to build a great product actually if you wanted to run a live 24/7 reality television show about your life we had the website for you we had exactly what you needed but if we wanted to go do more than that I'm going to open it up to a broader spectrum of people a broader spectrum of use cases we didn't have we didn't have the insight to figure that out because we weren't that user and so at some point we decided to pivot justin.tv we decide we needed to go in a new direction we thought we'd built a lot of valuable technology but we hadn't identified the use case that would let it get really big and there are two directions that seem promising one of them was mobile and one of them was gaming and I led the gaming initiative inside of the company and what we did with gaming that was very very different from what we'd ever done before was we actually went and talked to users because well I loved watching gaming video I was very aware than neither I nor anyone else in the company knew anything about broadcasting video games and so I was an throughout the content I thought there was a market there that was sort of the insight that did I had that I think wasn't common at the time which is how much fun it was to watch video games quick show of hands people know about watching video games in the internet here okay I'm going to assume that people listening to this also know about it if you don't know about watching video games the internet you should go read about that because it's sort of important context for the stuff I'm going to talk about but the main point is I thought that was awesome but I did know anything about the side of it that was really important which is actually acquiring the content to start broadcasting so we went out and we ran a actually very large number of user interviews we talked to a lot of people and brought that data back and that formed the core of all the decision-making that was for the next three years of product features on Twitch was sort of the insights we got from that and we continued to talk to users and in fact built an entire part of the company whose job it is basically to talk to our users which is a whole division that we just didn't even have at justin.tv we had no one at the company whose job it was to talk to our most important users so so that was twitch and I'm going to I want to give you guys a little bit of a little bit of an insight into with twitch what what that what that meant going to go talk to users so we determined that the broadcaster's are the most important people and the reason we determined that was when we went and looked into the market wheel and we looked into what what determined why people watched a certain stream renard went to a certain website they would just follow the content right you had a you had a piece of content you loved and the broadcaster would come with you and that's actually the one really important point about user interviews which is that who you talk to is as important as what questions you ask them what you pull away from it because if you go and talk to a set of users if we've gone and talked to viewers only would have gotten a completely different set of feedback than talking to the broadcaster's and talking to the broadcaster's gave us insight into how to build something for them that turned out to be strategically correct I wish I could tell you the recipe for figuring out who the target user is for your product and who your target user should be but there isn't a recipe it comes down to think really hard and use your user judgment to figure out who you're really building this for so what I want to do is a little bit sling a little bit interactive now which is we're going to I got a bunch of ideas from from you guys actually so sort of suggested ideas and I'm going to pick one of them and I want everyone to sort of sit down and do do step one of this process for me right now which is think about who would you go ask about this like which people where would you go to find the people you needed to talk to about this in order to in order to learn about what you should build and so the idea we're going to use is let me see here of these ideas so here it's a lecture focus note-taking app the idea is I don't think that the state of the art for note-taking is good enough yet and I want to make a note-taking app that in you know improves that experience makes taking notes in class better or taking notes while listening to a lecture online better so you know maybe it has collaboration features maybe it like helps you focus better somehow it has multimedia enhancements I don't know right all sorts of possible features but that's the that's the idea so take like take 120 seconds right now and think about not what you would ask or what the right features for this app is but who would you talk to who should the who's going to give you that feedback that's going to tell you whether this is good or not I actually mean it right now take your laptop out like tight write some stuff down think think about like the you can it's good enough to like think that in your head but actually like if you actually just write it down and like just come up with the five people you talk to the five types of people you talk to and who you think the most important one was like actually doing because there's nothing like actually running through a practice of something and trying to do it to actually get it into your head the right way to do it I'm gratified to hear clicking in the keywords now if you're following along at home pause actually do it think about who would you talk to because that's a that is the first question for almost any startup that you need to answer is like who is my user and and where am I going to find them all right that's like way shorter than you normally use to think about this problem it's actually a really tricky problem and like figuring out where to source the people is pretty hard but uh we're going to move along anyways in the in this highly abbreviated version of learning how to build a product and run a user interview so can I can I can I get one volunteer from the audience to come up and tell us what uh who you would talk to and we'll talk about it you guys are all pre-selected here you go I don't know how to turn this thing on here we go so who do you talk to I would definitely talk to college students first obviously because we sit in a lot of lectures and specifically I want to talk to college students studying different subjects to see if maybe you know your English major if that makes a difference versus you're studying math or computer science in terms of how you want to take notes in different lectures and uh so you go talk to a bunch of college students would you pick any particular subset of college students like sounds like you want to talk to all college students or like a broader room I want to talk to college students I'm like I'm break down the divisions by like people who study different areas maybe and then also maybe what makes sense for people who have like different study techniques because some people take a lot of notes some people don't take that many notes but still jot stuff down write something that that's really good start like that's that is actually obviously a group of users you want to talk to especially if you're targeting something at you know at college students as the consumer and if you're talking to college students as a consumer the you're going to get a lot out of students about what their current note-taking habits are and you know what they would be excited about one of the problems with selling things to college students is that college students don't actually spend very much money it's really hard to get you guys to open your wallets especially if you want them to pay for a school related thing I mean people don't ever want to buy textbooks right I think you probably probably all use checker that you know borrow from your friend or whatever and so uh one of the like one of the things with that you'd be missing if you go after just the students right is you want to figure out who who is the most important person to this to this habit if you actually add a note-taking app my guess is for colleges the people most likely to actually buy a note-taking app that you guys would use would be college IT right I mean presumably for most for the most part you're going to sell software to students like the people who have to get bought into that is usually the school administrator so that would mean up that we want approach if you like okay well you presumably go talk to the college students and you find out they don't actually buy any note-taking software right now at all I mean likely it's possible they do in which case I'm I'm totally wrong and this is why yes you have to go talk to the users but you then have to try to maybe try other other air groups right so I would talk to college I would talk to IT administrators as well that's a that's another area it's really promising you might talk to parents right who spends money on their kids education it's like willing to pull their wallet out like the you know parents of kids parents forgets you're a freshman or going up to college for the first time you need this app to make your kid productive so that they don't fail out of college and and there's actually a lot of groups that are potential that aren't necessarily the obvious user but who are critical critical to your app success potentially and you when you yourse when you're at the very beginning of a startup like this when you're like you have this idea that you think is awesome you want to have that broadest group you possibly can you don't just want to talk to one type of person and learn that you want to get familiar with the space when you get familiar with the various kinds of people who could be contributing all right so let's let's have someone go up and we're going to pretend we're going to run this user interview so we're going to talk to a college student and try to find out what we should build you know what we should get into this note-taking app so so some another volunteer place for running an interview yes all right so uh hello hi I'm Stephanie hi Stephanie nice to be um welcome thank you for agreeing to do this user interview with us so I I wanted to hear from you about you know what are your note-taking habits like how do you take notes today sure so I take notes and variety ways I like to now because speed and efficiency and just to come back to it later it's easy for me to just take notes on my laptop and so a lot of those notes will be primarily text-based but in certain classes so for example if I'm taking a history class most of it will be in text but if I'm taking it taking a physics class for example they're gonna be more complex diagrams different angles that I have to draw and so that's a little harder it harder for me to get what software do you use for this stuff today I just do pen and paper for that independent paper so you do a combination you take notes with pen and paper you take that with your computer sometimes yeah and when you take notes with when you take all these notes at the end like do you actually review them like you be honest do you actually go back and ever actually look at these notes the pen and paper not so much but yes to the software base because it's more easy to access and it's easier for me to to share and collaborate and maybe like even merge notes with classmates and friends so what do you what do you stick notes today on your computer um Google Docs and Evernote Google Docs and every hat and tell me more about like why two things at the same time um so every note is easy if I'm trying to just collect it for myself I think um and yes you can share but I think Google Docs for me is easier to share and it depends also if you know a friend has already created a folder for example a guru ox and I just have to add to that folder if it's a group project for example first as if it's for my personal use I tend to go more to it so it sounds like you do a lot of like note-taking collaboration yeah why was integrated okay what uh uh tell me more about that like like do you take us do you wind up taking most of the notes most the value of the notes out of notes other people take or is it mostly your owner it's your view at the end of the semester how does that work it's mostly mine because I'm pretty picky about the way I like things organized um like design wise or formatting even color I'm really particular with and like the font that we use and that really affects the way I study so um I tend to like it to like to like to personalize it even after I merge so you you pull in notes for other people but then you merge them into into the mailing works for me right awesome and if you uh if you have Evernote notes and you have Google Docs notes and you have pen and paper notes once the semester is over you ever go back to any of that stuff where is it like or quarters are in quarters here right once the quarter is over uh you ever go back to any of that stuff you ever um for classes not so much um but if it's notes that I've taken for like talks like these for example or if it's like interview prep that I'm doing I tend to go back because it's things that I like to kind of keep fresh in my mind and to help me prep fur for future things that's interesting tell me more about that like you take notes not just in class yeah um so I take notes to also just summarize main points so if it's like inspirational quotes for example from talks that I go to like these and then like maybe I'm going to an event we're actually going to meet someone and it helps to actually to think about and to remember and recall what was shared at the time that you know I attended the talk or something awesome alright well normally I'd actually dig into a lot more detail there's a huge amount of like open questions there so my mind after hearing that stuff questions about which people do you collaborate with questions about whether or not you like what the volume of notes are and like how how long of note-taking stuff in just sort of digging into like what the current behavior is but like in the interest of time and not like keeping everyone here hearing about the intricacies of one person's note-taking habits forever we're going to move on but thank you very much definitely appreciate that so uh so that that's like that kind of stuff you notice we're not talking about the actual content of the app at all like I'm not I'm not really interested in features I don't really want to know about what they the specific feature set in Google Docs or Evernote I might start digging in a little bit more into which features actually get used like if she's actively collaborating you know is how does that work I heard some interesting things about Oh yet we use folders that's interesting to me but the main thing you're trying to do when you're running these four set of interviews is not necessarily get like questions about like user flows and like optimizing that or questions about I like the specifics of of any of that stuff kind of can be distracting because users think they know what they want but like you you get the you get the horseless carriage effect where you're you're you're getting asked for a faster horse instead of trying to design the actual real solution to the problem if you start asking people about features so you want to stay as far away from features as possible because the things they tell you wind up almost feeling overwhelmingly real when you have a real user asking you for a feature it's very hard to say no to them because here's a real person who really has this problem and they they're saying build me this feature but as you start to talk to lots of people and really get a sense for with what their problems are you figure out if this is actually promising your air or not and like based on what I heard there it's like starting from that user interview I'm not necessarily positive there is a problem or there's at least there's a there's a big enough problem that it's worth building a whole new product for because I didn't hear a lot of like things where I'm where there was a a big blocker where there something really wrong with the way it the way it it was working and unless I had some big idea I would take that as a you know maybe a negative sign but it doesn't necessarily mean that you can't you can't move forward and keep talking to more people because just because you're the first person you don't get anything out of it doesn't mean there's not going to be a ton more people who actually have a problem and you once you've talked you about six seven eight people you're usually about done it's unlikely you're going to discover a bunch of new information there which is why it's important to talk to different extremes of people right go find people who are at different different points because practice is just six or seven Stanford college students you're going to get a very different response that need we talk to six or seven high school students or six to seven six seven parents all right what's going to look at the so based on that though right I think the I think it's possible you could come up with a set of ideas right you have this information about how someone takes notes you've you've come up with potentially when you came up with study you had you had some ideas when you heard this idea you had some ideas just like how you could build something cool and so if you're going to build just one feature on top of Google Docs what would that feature be right and that's for a new product like this that might be a good way to like get started thinking about where to go which is I okay so they're extensively using this thing right now how can we make that experience just one quantum better something that would be really exciting to this person to be one one step ahead and so don't you take two minutes right now and think about what that feature might be actually like try to try to come up with what uh what you might do based on what you heard from from Stephanie that could convince her to switch away from her current collaborative multi-person all working together workflow on Google Docs to your new your new thing that is has all the features of Google Docs Plus this one special thing that's like going to make it that's going to make it more more useful and convince them to stop using the thing they're already using awesome alright so I'm gonna invite our third guest if you if you have something up uh I don't want to put you on the spot if you feel like you don't you're not sure but uh yeah so what I is it on yeah okay what I thought about was like the the reason she uses ever know is because like of like sticky note type notes like like more thoughts and like details so I feel like Google Docs has like documents and not like smaller notes so I feel like a feature that would be like super like a mobile version of Drive that doesn't like isn't that clunky and like this will make you make real documents could be like really useful awesome alright that's a that's a good insight right that's exactly what's one of the things you get out of that user interview and now you have this idea right you've gotten this I guess user fit feedback you got this idea what if we had a Google Docs that had the collaborative aspects and the group aspects of that but where are you you could pull in more little one-off notes and it was it was designed more around note-taking and so the question is now once you have this idea which I think it's that it's a vacuum perfectly reasonable approach is this enough is this something people would actually switch just to have and the way to validate there's two ways to validate that one is if you're a cricket programmer you can literally just go build it and throw it out in the world and see what happens and that's a that's great and if that when that works that's a that's an excellent way to approach it but a lot of the time that one little thing that's just a little bit better might take you three months to actually build something that's worthy of actually using and so you actually want to go out and validate that idea further before you go ahead and start building it and so you might take that idea you might go back go back out and you know you can sit down with uh with diagrams you can you can draw what the what it looks like draw the workflow and go bring that in front of people but the one thing you really don't want to do is ask them this is this is just a sort of a trap want to warn you against doing is just don't go out and say to come up with the future idea and go out and ask people are you I've got this I'd great idea for a feature are you excited about it because the the feedback you get from users if you tell them about a feature and ask them is this feature good is often oh yeah that's great like that sounds like such a good idea but when you actually take that in front of people and you actually build it you then find out that well they thought it was such a clever idea no one actually like cares the switch to get it and so the one question you can't ask is is this feature actually good or not yes yeah so Sam's asking you what's the what's the minimum you can actually get away with to validate given that you can't actually just go and ask them is this good or not and it's it's highly dependent the answer that's highly dependent on the particular feature but usually the the best thing you can do is is really just hack something together right it's you find if your if your idea is to build something on top of Google Docs don't for your v1 go rebuild a Google Documents but for notetaking application I find a way to write a browser extension that that that stuff's just that little bit of incremental feature in and and see if it's actually useful for people go like action go find a way to cheat is what it comes down to because if you can't actually put it in front of people it's really really hard to to find that out for bigger things we're actually trying to get people to spend money it actually gets a lot easier so if you're selling it it's great actually sales is this cure-all for this problem get people to put give you their credit card and I guarantee you they're actually interested in the future it's one of the most valid anything's you can do for a product is go out there and actually get them to commit to pay you up front and the problem is when you're working on a student note-taking app that's going to be relatively hard because you probably unless your ideas that you're actually going to sell it it's probably something where you're thinking at least the the trial version is free and you're not necessary that much by trying to charge people money but if you go out there and you if you can get people to say hey I'm going to I'm going to give you money the money test is amazing it really does clarify whether or not they're really excited about it or not because if you're not five dollars excited about it you're probably not very excited about it so the last thing I wanted to do is actually work through with you guys what happened at twitch so I brought some slides of feedback um that I'd like to get put up that's my only slides for the for the thing and we're it's it's what it is it's it's it's representative excerpts of twitch feedback I had a whole like 26 page document full of all the feedback and then I realized that reading that was going to be a little bit tedious and there was no way I'd make it through it in a lecture so pretend that like this is stuff is all representative of like lots of people said this kind of thing out to to us when we ask them questions and I've already pre condensed it for you into the real feedback you got so when we were working on twitch to go launch it we wouldn't we talked to a bunch of existing justin.tv broadcasters and asked them about their experience broadcasting what they liked about broadcasting why they broadcasted what they broadcasted what else was going on in their life and the interesting thing is when you talk to users of your product your detail users of your product they come back to you with actually very detail things about features because they actually get mired in the feature and you have sort of read between the lines but they ask to profess things like I want to be way to clear the banlist in my chat room like this that was actually very common request because there's a particular issue with how our chat rooms worked people would ask for the ability to edit the titles of highlights after creating them and and it's it's this was like this stuff was really consistent as you talk to broadcasters you probably talk to 12 14 so I like that broadcaster so the justin.tv gaming platform we got we got all this feedback and you know what else we have we have your competitors have all these cool features like polls and scrolling tags you can personalize chat there and so we have some positive feedback they're like oh you guys don't have ads that's great I did feel the banned trolls so much yourself about chat a bunch of stuff around interactivity with with a interactivity with the with their viewers and that was all really interesting right so this is what this is what the Justin TV broadcasters wanted us to build and this is what they with where they felt pain using the using the product and so if you thought that what we did was go and address these problems you would be wrong because actually people who are using your service already and I'm going to put up with all these issues kind of kind of means that these are probably not actually the biggest problems because if you're going to ignore the fact that you can't edit the band lists and titles are uneditable and there's no way to get trolls out of your channel and you're using the service anyways maybe those aren't huge problems and so that sort of brings up another really important point which is you have to compare ah you think if the compare groups of people and compare the level which they they argue each other so if you go to the next slide yes nice we got competitor broadcaster feedback which is really interesting so this is stuff that you we heard a lot from people who are using other broadcast platforms they wanted to be able to switch multiple people onto their channel at the same time they complained about us not having a rev share program or they talked a lot about how they're trying to make a living they really want to make money pursuing this pursuing this gaming broadcasting thing they talked about a lot about video stability our service wasn't good in Europe specifically but but just globally video stability was this huge huge issue for them and if you compare and contrast actually it was really different like the things that people who didn't use our service said about what they cared about was completely different than the things the people who are using the service cared about and we focus on this stuff because this was the software it was so bad they weren't even willing to use our service because of it and most of them actually had thought about it because we were our user base what happened to be a very well-educated user base in this in the area who knew about all their options for for this and they would they actually you know reaching out to them meant that they'd probably tried all four services and actually had an opinion it's great when you can get users who are that that informed then that that they understand the space that well and if you go to the I'm just going to go to the next slide yeah here we go um the other big thing we did that that was really important was we talked to non broadcasters um so we went out there and we talked to all the people who weren't using us or competitors and in many ways those are the most important people right talking to your competitors that's a short-term win all right someone's using a competing piece of computing software unless you're your piece of competing software or something like Google which is a search engine which everyone uses okay maybe then then there are no non users to convert but in the case of gaming broadcasting almost everyone's a non user right the majority of this is true for most new products the majority of people you're competing with are non users they're people who have never used your service before and what they say is actually the most important what they say is is the thing that blocks you from expanding from expending the size of the market with your features right if you all you do is look at your competitors and yourself and all you do is talk to your computer people who use your competitors products people use your products you can never expand try not never but you're not learning the things that help you expand the size of the market you want to talk to people who aren't even trying to use one of these things yet who've thought about it maybe but who aren't corn into it so what did they say my computer is it fast enough I'm focused on training 12 hours a day for the next tournament I like making the perfect video and like editing it and so I just upload things to YouTube I don't do live streaming I don't I I have no desire to go into that space or this is actually particularly in Korea this is a big problem once our strategy gets broadcast in a major tournament we have to start over we have to like come up with an entirely new strategy and so the last thing we ever do want to do would be broadcast our practice sessions are you crazy that's going to hurt us in the next big tournament and so this became this became a big outreach program for us trying to figure out how we can get people over this we bought people computers we we worked really closely with gaming broadcast software companies to help the who made the broadcasting software to make that better we started building broadcasting into games and into platforms like we built broadcasting into the Xbox we built broadcasting the PlayStation 4 because we want to need to overcome this issue that like it was too hard broadcasting wasn't uh wasn't possible and so you sort of combine these Frosty's are the three big groups we looked at for broadcasting uh and you combine that feedback and what it tells you is not the features to build right because the features they asked for things like pull things like a you know the ability to have child account like child accounts on your account we haven't built most of that stuff but what was important where were the the issues like the goals they were trying to accomplish their people wanted money people wanted stability in quality people wanted universal access for viewers all around the world to be able to watch them and so that became our focus actually and we dumped almost all of our resources into things that none of know one ever mentioned in an interview but those are the things that actually address the problem and the way you could tell that it worked is whereas we we would build these things then we'd go back to this exact same people we interviewed and we'd say hey you told us you really cared a lot about making money well we've built you the subscription program that will let you make money and it it's it's astonishing because most people aren't have never had that experience actually they've never talked to someone and said it really great if your product edit feature X and then and then like two months later or a month later your product actually has feature X or at the very least a feature that addresses the problem they brought up and so it was actually the the people we converted first to our product were the people that we talked to about user research they were the ones who were actually the most impressed which is kind of fun but it really worked because we picked people who were representative and we picked big broadcasters small ones medium ones and we we made sure we were addressing their concerns and that that was completely different from how we'd approach the problem on justin.tv vision justin.tv when we try to do this we we sat down we trolled through huge amounts of data like we spent tons of time looking at Google Analytics looking at Mixpanel looking at in-house analytics tools figuring out how people use the service looking at where our traffic came from completion rates on flows we spent all this time doing that and that that's good I mean you can learn things from that I'm not telling you not to look at your at your data but it doesn't tell you where you need to go it doesn't tell you what the problems are you need to address and so we would just sort of invent these ideas and justin.tv and then nine times out of ten without talking to someone that idea turns out to be bad and that's one of the most disappointing things about doing user interviews and user feedback which is why I think so many people don't do it which is you're going to get negative in news about your your favorite pet feature most of the time like you have this great idea and you're going to talk to a user and it's going to turn out that uh that nobody actually wants that like no no one's actually they're actually completely concerned about completely different things and they don't care about what you thought was important at all and and that's a little bit sad but just just think about how sad you'd be in four months when you launched that feature and it turns out no one actually wants to use it so I think that's about it for my the lecture section of what we're talking about I want take some questions from from the audience what do you see startups getting what's wrong about like most heart stuffing at all the ones do what are the most common um that's a the most common mistakes are showing people your product don't don't show them your product it's sort of like telling them about a future you want to learn about what's already in their heads you want to avoid putting things there the other thing is uh asking about your your pet feature direction so if you think you want to add add subscriptions to your product going and asking people would you pay for a subscription going and asking them would you use this feature and I'd say the the other big mistake people make is talking to who's available rather than talking to who they need to talk to there's certain users that are really easy to get at because they are say members of your forum already right you know what you have some product forum and you go and you talk to the users on that forum because they're they're easy to get access to we spent like weeks digging for identity information and figuring out who these people were so we could contact them so we could talk to them because a lot of these people weren't it wasn't obvious they were just some user on a on a site that site didn't support messaging there was like no obvious way to interact with them and so we spent a bunch of time trying to network and find those users and bring them on because if you if you just talk to who's easy to talk to you're not really getting uh getting the best data the the fortunate side there is that almost everyone is flattered to be asked what they think and so most of them will actually talk to you and tell you things yeah how hard was it to get buy-in the rest of your company I mean like you can go and be like whatever I'm in charge so you're doing what I say but it's probably not the best way to get so how did you get invented that's a good question so the the question is uh how hard is it to get buy-in from the rest of the company and how do you do it um getting buy-in if you just go to them and say I figured I talked to the users I figured it out we have to build this is really hard um because people don't trust you there's something magic about showing them the interview though so I really recommend you record interviews recording interviews is like magic eh it stops you from taking notes in the middle and taking notes is a little bit disruptive it makes it hard for you to feel like you're actually engaged in the conversation and be you can then play that recording for people so in they don't have to be there for the entirety of all the interviews but when you want to make a point about what what what we should be building and why you can just play back for the rest of the company of that interview and it's like magic the influence it has on people's thoughts and what's what the right thing the build is yes since you mentioned recording did you try to something again over an hour yes so you definitely want to do Skype up or start the question was to be insist on Skype interviews for recording you don't want to do interviews over email if you can avoid it because interviews over email are not interactive and the most interesting things you learn in interview is come from the interesting tell me more because the incident that you hit you'll hope this vain you know they'll say something you didn't expect and the instant they say something you didn't expect or didn't already know you should drop into the Detective Mode and Detective Mode is huh that's interesting can you tell me more about that how many people don't like silence so they'll keep talking to fill the void and the best part about doing it over Skype or doing it in person is you have that interactive feedback and you can actually pull a lot more out of people email interviews are they're okay but they're they're basically useless if you're in person or over Skype they're actually also easy to record make sure you ask them if it's okay to record it it's not polite to record people without their consent but if they're willing to like give you an user interview they're probably willing for you to record it as well like you mentioned it that you've read a lot of beauties in Korea yeah so the question is like what about people in the international market we're trying to do user interviews with you who don't speak your language that's just really hard and actually to this day twitch works way better in english-speaking countries than it does in non-english speaking countries and I think a big part of that is we are much better at talking to people in english-speaking countries and learning what their needs are and we're not as good at it in other countries we've tried to address that by hiring people who speak Korean having them translate we tried to address that by finding representative people in those countries who speak both English in Korean and reaching out to them but the problem with that is like the you're not actually getting a representative sample no matter how hard you try the very fact that they are fluent English speaker means they're not representative of all the people who don't speak fluent English it's just a hard problem it's why companies find it easier to build markets that win in their home in their home country much more easily than abroad because it's really hard to talk to users abroad yes so the channels we use to what channels to be used to reach out to them when do we ever compensate them the channels we use to reach out to them were on site messaging systems so like if you're most site websites have some way to contact the user so they're visible user of another web site you use that sites messaging system and say hey I was watching your stream or whatever this person was doing on the site I'd love to ask you some questions about your use would you mind hopping on a Skype call and as for the other thing we do is we find out who peoples were me to send them email we'd like running them at events because a lot of these people go to the same events and we like would go to the events and like get we wouldn't run the user interview at the event but you get to know them you exchange business cards or you know whatever it is you actually do now that aren't isn't business cards and uh and you get in touch with them we tended not to compensate people I think that if you if note if people don't care enough about the problem to like talk to someone who's trying to solve it you're probably barking up the wrong tree we never had any trouble getting people to talk to us without paying so so this is whole second set of user feedback that's really important that actually talked about the question was what about like on-site user feedback tools and I think the stuff you're talking about is where you have like a new product and you want to see how if it's actually going to work or not and so you put it in front of people and you see how they use it or not that's really important that kind of work is super super important it can tell you lots of things about where you went wrong building something before you launch it which is great it doesn't tell you what to build it helps you iron out the kinks and edges of the thing you did build but generally speaking we uh that wasn't the kind of user feedback we were getting I mean if that stuff's good it's good it's like it's much more similar though to the the data driven approach right you're finding out why are people dropping off in this flow you're not finding out what problem should I really be solving for them and what what do they care about as a human and for this kind of like really early says user interview which is the kind of user interview that's crucial startups do that's the that's where you want to focus so we didn't bring anyone on site action it was almost all over phone or Skype yes so treated groups of people there is no kind of feedback so at the time yeah so with the three different kinds of people to be focused on one of them given that we had very limited resources yes we focused on the competing people using competing products because we knew that they already were interested in the behavior that we needed and uh they were willing to do it at all and therefore all we had to do is convince them to switch which is a much easier thing to do than to try to create a new behavior where none existed before and we had to do that because we had to get some quick wins because my gaming project inside of justin.tv would have been killed if it wasn't showing 25 percent month-over-month growth every single month so we did and that meant focusing on short-term get the people in right now let's work out to be good in general because it turns out that building something that some people want generally generalizes and so I want to bring in people who weren't even users of the service as well yes she's gonna rock in the beginning so I build up for example the video game industry then beginning this industry was very decentralized like there wasn't a lot of cohesion like different video game companies consolidating where tournaments are and stuff but now it's very different so originally spoke to a fraud casters and you know strangers themselves how is that changed when like for example like riot has you know banned users from our professional pleasures from streaming their own stuff try to you know gain leverage with that yeah so the question is what about the game publisher it's basically right the game publisher is these huge important people in the space hey the game publishers and any big company for that matter isn't going to give you the time of day as a small startup which is both good and bad it means you don't really need need to talk to them because they're uh they're not interested in you but it means you actually just can't talk to them I mean we tried but no one wanted to talk to us and they did once we started getting some traction and and becoming a little bit slightly bit of a player in the space I don't like talk that bad about them because I they they were nice about enough about it it's just that you know when you're when you're a tiny little startup there's lots of tiny little startups and they don't have the time to talk to all of you as we've gotten bigger actually the the point that you know game publishers have become an increasingly important constituency for us and by ways to talk about who twitch does user interviews with now whoo-wee whoo-wee pulled information from now it would include game publishers definitely these they've become much more active in the space it was something that they weren't particularly active three or four years ago as much as they are now and that's another real important point about user interviews in general which is that the pool people you care about is going to shift over time the people who get you started like the crucial people to get your product started for the first six months are not who will be using it three years later and it's very important you keep doing this stuff because one thing that's really easy to do is do a little bit of it in the beginning and and achieve some level of success and then you're sort of stopped talking to new people and that's a good way to make the next set of features you build be not as good as the first ones yeah yes how do you give good user feedback if you're a user um so how do you give good user feedback is really a question so uh I think what what I want a user to do is I want to user to tell me about uh what they like what they're really thinking right and what what what their problems really are and to just sort of ramble like I want someone to like just tell me about stuff in their life because the the more you learn about them as a person and sort of that the their what's going on in the context of what they're doing the easier to understand why they want the things they want and that's really the critical question so I'd say like you know what I'm looking for an A in someone when I'm doing a user interview it's someone who's going to be willing to talk a lot and be willing to really give me a full give me a full picture so that's what I guess on the flip side is going to be a good you want to help people out with good user interview feedback ramble like people just just talk about stuff and everything alright great well thank you very much